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Head of Research – Interactive Media Research Labs @ Utah State University
Associate Professor – Interactive Media Communication

Dr. David Hailey has researched and developed digital media since 1983 and has researched and developed digital instruction since 1988. His instructional tools are used by a number of universities (including University of Texas and Utah State University) and by Federal agencies (including DOE, DOD, AIAA and EPA). Hailey has designed digital training modules, digital college courses, and complete, online programs. His research is published in more than fifty articles in a dozen research journals and trade magazines ranging from technological and educational to manufacturing and construction.

New Technologies

Many of the technologies Dr. Hailey presents are unique, developed under his direction at Interactive Media Research Labs. Although his technologies and processes were developed for specific governmental needs, their potentials for industrial application are immediately obvious.

ProcessPreservation for Archiving (PPA).

This genre is the first developed at the labs, under contract to Sandia National Laboratories in Albuquerque, New Mexico. This genre permits the capture of skills in danger of being lost. Once captured, the skill sets are configured for long-term archiving. They remain protected in the archive until they are needed again. In the case of the study, employees with extremely rare and valuable skills were retiring. Process Preservation for Archiving provides a workable solution.

Process Preservation for Distribution (PPD).

This genre was developed to make it possible to capture critical skills and distribute them to remote sites. Many of the components in PPA apply here, but the genre is designed for more efficient distribution and with none of the restraints on codec and file selections.

Process Preservation for Training (PPT).

Just as the above genres are designed to capture skill sets, so is this one, but this genre is designed for just-in-time training of employees actually involved in production.

Process Preservation for Education (PPE).

This is far more complex than any of the above genres. A PPE project may contain all 45 hours of lecture common to a complete course, plus another 45 hours of demonstration and tours, and another 45 hours of animated tutorials. PPE CourseBooks have been successfully tested on a variety of campuses in courses ranging from Thermodynamics and Heat Transfer to Manufacturing Engineering, and at graduate and undergraduate levels.

Process Preservation for Folklore (PPFL).

In the past, it has been impossible to capture endangered folk skills. Combinations of the above technologies now make this possible.


Hailey’s primary role, however, is not just research. He teaches these technologies to a limited number of graduate and undergraduate students at USU. His instruction is focused, informed, and to the point. Trainees examine underlying theories, and then apply them in hands-on workshops. For informed trainers, this seldom takes more than one or two days.


Principal Consultant
Dr. David Hailey

1997 demonstration of materials and supplies portion of a process preservation project.Step by step instructions for finding pure states.2-D animation of four stroke engineDemonstrationof waterquality testing done for the Environmantal Protection Agency.part of a 1996 project testing and comparing instruction in different media.New interface designed for courses scheduled for distribution in Singapore.Demonstration of the process of pre-adjusting valves for 383 engine.This is the first completely independant, digital thermodynamics course.  With all supporting content, the course was 80GB and was distributed on portable hard drives.EPA project designed to explain water quality testing.Done in 1997, this project  was our first successful full-length ProcessPreservation project.This was a test sponsored by US West into the viability of digital instruction.  This first course was produced for CD-ROM distribution.Sample specification hypermodule.This second project was designed to test the viability of HTML-based instruction.This project connects to a variety of different instructional materials.
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